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SUBMIT
 
 
 
 
 
For the past few years, I have been actively engaged in CAD modeling. Both parametric and algorithmic. I am so used to usage of constraints that even the thought that in the vector editor I will have to deal with guides, grids and edges binding only, causes me complete frustration. When I started to analyze whether there are programs or tools for doing vector graphics with using of constraints, I was disappointed, because there are no programs that can do this out of the box. But at the same time, I saw that I am not alone in this question.
But solution exists. It is still a combination of two programs: "Blender" and "Inkscape". Both of these programs are open source, flexible and have a large community of enthusiasts, which makes it possible to adjust and modify them for different needs and tasks. So I can say that workflow is pretty convenient.
I am going to show you general workflow on the example of building a simple icon. Video and description complete each other. Please open the video and read this article to figure out what I am doing.
 
 
 
This topic is going to be some kind of cheat sheet or cookbook for some obvious things and some very specific knowledges about work-flow in Fusion 360. But do not forget that I'm also learning with you and this topic in the same time is my scrapbook with notes, so I'm glad if this observations helped you, but if it's not - sorry, because it's so much to learn for me as well.
 
Version: 2019_06_06_000001
 
 
 
 
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